Using the standard walk guide from Richard William's "The Animator's Survival Kit" I flipped through frame by frame to find the extremes of the walk.
I tracked the motion of the hips through my walk and saw that I did a little double bounce. The hips would move up between the contact and down pose.
By drawing out the hip motion I could see more clearly what was happening.
I then caricatured these key poses into the Jack rig from animsquad and timed them accordingly in maya.
Screenshot of how I set up my computer.
After playing around for a few days I have come up with this first draft.
Character Walk 01 from James Saunders on Vimeo.
After some critiques It's clear that it still needs some work.
Updates soon!
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